05.02.21 Fundamentals of Unreal Engine Cohort #2 - Immersive Technologies Skillnet

05.02.21 Fundamentals of Unreal Engine Cohort #2

Trainer: Escape Studios UK

Course: Fundamentals of Unreal Engine – Cohort #2

Date: Friday, February 5th and Friday, February 12th

Duration: 10am-1pm (3 Hrs) both days

Venue: Online

Cost: €160 (normally €230)

Course Profile:

Training will be delivered by Escape Studios tutors, using approved content and materials from Unreal Engine. Places are limited for these times (6 x places) and are allocated on a first come, first served basis for those who meet our entry criteria.

What’s covered…

  • How to Install Unreal Engine
  • The Epic Games Launcher
  • Documentation and training resources
  • Explore the Unreal Interface, windows and user environment
  • Viewports
  • Transformations, units and measurements in Unreal Engine
  • Navigation and Basic Usage of the editors
  • FBX Interoperability
  • Mesh triangle counts
  • Clean mesh construction
  • Collisions
  • LODs – Level of Detail
  • LightMap UVs
  • Static vs Skeletal Meshes
  • Naming Conventions
  • Unreal Engine PBR workflow
  • Textures guidelines
  • MipMapping
  • Texture Packing
  • Material Editor
  • Creation of basic Materials
  • Applying Materials to Meshes
  • Static vs RealTime Lighting
  • LightMass
  • Light Types
  • Controlling light
  • Properties
  • Light Mobility
  • Lightmaps

Trainer Profile: Christian Avigni

Immersive TEchnologies Skillnet Christian Avigni Photo

Christian is one of the Games Tutors at Escape Studios. He has been teaching new creative talent for the past 6 years, working worldwide at places including Alpha Channel and the University of Hertfordshire.

Christian has a wealth of experience, creating game assets for the next generation consoles such as the racing game ‘Formula Fusion’, and writing numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration.

Participant Profile:

Beginner: It is advised that participants have some 3D experience but not necessary.

This course is taught in English and you will need access to a computer to join the online classes.

You will need to have downloaded and installed Parsec on your computer and Zoom either on the same computer or on another device before the lesson begins.

You will need a microphone and speakers/headphones in order to participate in the Zoom virtual classroom, and a stable Internet connection to support both the Zoom meeting and the Parsec remote workstation connection.

We recommend using a separate mouse and European/UK Keyboard Layout.  A second monitor would be helpful but not necessary.

Register:

Please register through the link below by 12pm on Wednesday February 3rd 2020.

Payment information will follow if your registration is successful.

Please note that places are limited and are open to: 

Irish registered SMEs or self-employed/sole traders only.

 

For further information, please email manager@immersivetechnologiesskillnet.ie

For technical issue with applying on the website please contact admin@immersivetechnologiesskillnet.ie

  • 05.02.2021 Fundamentals of Unreal
    5th February 2021 - 12th February 2021
    10:00 am - 1:00 pm
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